Thoughts on potential passive affordances and signifiers: aiding users without distraction, inspired by video games
Seamless UI in XR: Drawing Inspiration from "It Takes Two" and other games
Seamless UI in XR: Drawing Inspiration from…
Seamless UI in XR: Drawing Inspiration from "It Takes Two" and other games
Thoughts on potential passive affordances and signifiers: aiding users without distraction, inspired by video games